Press & Speaking — Emre Can Deniz

Press & Speaking

Speaking & Talks

2019

  • Play by Play - Hello Brother - Wellington, New Zealand

  • GDC 2019 - Serious Games Panel, San Francisco, United States

2018

  • Monash University - Stargazing! 'Future of Space and You' - Melbourne, Australia

  • Civilian Security Expo - Simulation Conference – Rehearsal and Preparedness - Melbourne, Australia

  • Wellington UX Meetup - Crash Course in VR - Wellington, New Zealand

  • GDC 2018 - Co-Op for Humanity: Astronaut Training in VR (Panel) - San Francisco, United States

  • GMIC - Keynote: 15 Key Barriers VR/MR/AR Faces in Games - Sydney, Australia

2017

  • GCAP - Tackling the Fear: Entrepreneurship in Games - Melbourne, Australia

  • NZGDC - Cost of Making a Game - Auckland, New Zealand

  • NZGDC - AR/VR Business Tools (Panel) - Auckland, New Zealand

  • NZGDC - Great Workplaces By Design (Panel) - Auckland, New Zealand

  • NZGDC - BizDev GameDevs (Panel) - Auckland, New Zealand

  • Yuri's Night Scienceworks - Keynote Panel with Dr. Katie Mack - Melbourne, Australia

  • GX Australia - Representation of the Middle East in Games - Sydney, Australia

  • GX Australia - Extra Man (Panel) - Sydney, Australia

  • GX Australia - Dealing with Trauma In the Workplace (Panel) - Sydney, Australia

  • PauseFest - MC/Host for VR Track - Melbourne, Australia

  • Australasian Simulation Congress - VR Workshop Masterclass - Sydney, Australia

  • Australasian Simulation Congress - Making of Earthlight - Sydney, Australia

  • Australasian Simulation Congress - Earthlight (Award Presentation) - Sydney, Australia

  • ConsumerVR - Aerospace Training and Simulation in VR (Panel) - Vancouver, Canada

  • Nvidia GTC - Unreal Engine Enterprise in VR (Panel) - San Jose, United States

  • Nvidia GTC - Opaque Space (Award Presentation) - San Jose, United States

  • 8 Percent Festival - Entrepreneurship in Tech - Melbourne, Australia

  • Space Settlement Society - Opaque Space / Space Simulations in VR - Los Angeles, United States

  • Play by Play Conference - VR Industry Crash Course - Wellington, New Zealand

  • Game Devs of Welly - VR Design and Industry - Wellington, New Zealand

  • Vive X - Vive X Company Pitch - Shanghai, San Francisco, Taipei (China, US, Taiwan)

2016

  • GCAP - Untethered to Space: Designing for VR - Melbourne, Australia

  • PAX Australia - Getting into Games (Panel) - Melbourne, Australia

  • PAX Australia - VR Hypetrain (Panel) - Melbourne, Australia

  • ACMI VR Festival - Future of VR (Panel) - Melbourne, Australia

  • ACMI VR Festival - VR State of Industry (Panel) - Melbourne, Australia

  • Melbourne Unreal Engine Meetup - Using UE for VR - Melbourne, Australia

  • Monash University - Guest Lecturer on UX Design for VR - Melbourne, Australia

  • AIE - Guest Lecturer on UX/VR - Sydney, Australia

  • AIE - Guest Lecturer on Game Design - Melbourne, Australia